the fine print
rulebook
How games run, how stats are kept, and what gets you benched.
01
game format
- 5v5, four 6-minute quarters, with a running clock except the final two minutes of the fourth.
- Overtime is 3 minutes, repeating until a winner is decided.
- Games are played on the league's private server. Home team hosts and picks the side.
- A team must have at least four players checked in five minutes after the scheduled tip-off or forfeit.
02
scoring & stats
- Commissioners enter a full box score after each game — points, rebounds, assists, steals, blocks, turnovers and shooting splits.
- Per-game averages, shooting percentages, double-doubles and triple-doubles are generated automatically from those lines.
- A double-double is 10+ in any two categories; a triple-double is 10+ in any three.
- Once a box score is finalised, standings and leaderboards update immediately.
03
eligibility
- Each player appears on one roster per season. Playing for two teams voids that game.
- Rosters cap at 8 players; players must be on the roster before their first game.
- Trade deadline is the end of week 5. After that, rosters are locked until the season ends.
04
conduct
- Trash talk stays in the game. Slurs, harassment or doxxing is an immediate suspension.
- Arguing a call: the team captain pauses, states the issue once, and plays on.
- Three technicals in a season result in a one-game suspension.
05
playoffs
- Top four teams per conference qualify.
- First round is best-of-three, conference finals best-of-five, the championship best-of-seven.
- Ties in the standings break by head-to-head, then point differential.